アセットバンドル備忘録
//キャッシュファイルのパス設定 var cachePath = System.IO.Path.Combine(Application.persistentDataPath, "cache"); System.IO.Directory.CreateDirectory(cachePath); var cache = Caching.AddCache(cachePath); Caching.currentCacheForWriting = cache; // キャッシュの寿命設定 cache.expirationDelay = 200; var c = new CachedAssetBundle() { name = "key", hash = Hash128.Parse("hash128") }; UnityEngine.Networking.UnityWebRequestAssetBundle.GetAssetBundle("url", c);